var bird = {
type: "Red",
fly: function() {
console.log( "Weeeee!" );
},
destroy: function() {
console.log( "Hasta la vista, baby!" );
}
};
工厂模式是一种不使用new
关键字创建对象的方式,抽象出了创建对象这一动作。
var Bird = function() {};
Bird.factory = function( type ) {
var bird;
if ( typeof Bird[ type ] === "function" ) {
bird = new Bird[ type ]();
}
return bird;
};
Bird.Red = function() {};
Bird.Blue = function() {};
var redBird = Bird.factory( "Red" );
var blueBird = Bird.factor( "Blue" );
这个模式可以大大方便代码的单元测试。
// Not Bridged
var getUrl = function() {
var url = $( this ).attr( "href" );
$.ajax({
url: url,
success: function( data ) {
console.log( data );
}
});
};
$( "a.ajax" ).on( "click", getUrl );
// Bridged
var getUrl = function( url, callback ) {
$.ajax({
url: url,
success: function( data ) {
if ( callback ) { callback( data ); }
}
});
};
var getUrlBridge = function() {
var url = $( this ).attr( "href" );
getUrl( url, function( data ) {
console.log( data );
});
}
$( "a.ajax" ).on( "click", getUrlBridge );
这种模式可以将一些多个版本的方法封装成一个版本来使用,简化调用过程。
// Facade
var addEvent = function( element, type, eventHandler ) {
if ( element.addEventListener ) {
element.addEventListener( type, eventHandler, false );
} else if ( elemement.attachEvent ) {
element.attachEvent( "on" + type, eventHandler );
}
};
/*!
* jquery-win8-deferred - jQuery $.when that understands WinJS.promise
* version: 0.1
* author: appendTo, LLC
* copyright: 2012
* license: MIT (http://www.opensource.org/licenses/mit-license)
* date: Thu, 01 Nov 2012 07:38:13 GMT
*/
(function () {
var $when = $.when;
$.when = function () {
var args = Array.prototype.slice.call(arguments);
args = $.map(args, function (arg) {
if (arg instanceof WinJS.Promise) {
arg = $.Deferred(function (dfd) {
arg.then(
function complete() {
dfd.resolveWith(this, arguments);
}, function error() {
dfd.rejectWith(this, arguments);
}, function progress() {
dfd.notifyWith(this, arguments);
}
);
}).promise();
}
return arg;
});
return $when.apply(this, args);
};
}());
这种模式非常有用,可以用它来与其它组件解耦,比较不错的有postal.js 库
var channel = postal.channel( "game" );
channel.subscribe( "bird.attack", function( data ) {
console.log( "Geronimo!" );
});
channel.subscribe( "pig.collide", function( impact ) {
if ( impact > 100 ) {
console.log( "AHHHHHHH!" );
}
});
channel.publish( "bird.attack", { angle: 45 } );